Matt Harrison
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​Environments
3D and 2D Backgrounds | Concepts | Game Scenes


I have done a variety of 2D/ 3D  concepts, game comps and  final layout paintings.

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​Mountain Village

Mobile Optimized Environment in Blender, Substance Designer Materials, Substance Painter and Photoshop Textures

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• Low Poly Sculpts
• Hand Painted Textures
• Minimal Normal Maps
• Realtime Render
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Sunken Dungeon
​Visual Development for 3D Sidescroller

Digital Sketches and Concepts, Game Optimized Meshes, Original Materials, Substance Painter, ZBrush
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Survival Game
Isometric 2D Concept Design and Rough UI Layout

While attempting to deal with a terrible energy catastrophe, citizens suffered another terrible and mysterious attack- inflicting a crushing blow to organized society.

​Navigate through a crumbling metropolis collecting resources and repairing infrastructure as you struggle to redeem a fallen culture and unravel the mysterious circumstances that lead to its downfall.
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SuperSecret Environment Art
Browser Based ​MMO for Tweens 

SuperSecret featured a robust avatar creation system, real-time chat and social network features, as well as a deep narrative based around revealing a hidden world through quests.

​These are scrolling background paintings for 2D avatar overlays. Many had multiple layers with interactive features and animated scene assets. 
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The Jersey Shore Battle Locations 
Background paintings  for MTV game. These were static backgrounds for a browser based game.

​Each painting was 1 scene relating to a show or situation where 2D animated characters from the Jersey Shore would battle.


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All images © 2023 mbharrison1.com unless otherwise specified.
​Licensed properties are shown with permission where applicable.
  
  • About
  • Messenger
  • Messenger Kids
  • YUR World
  • FruitPop
  • MobWars
  • Other Games
  • Character Design
  • Environments
  • Animation